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 Interview With Aspyr's Glenda Adams

Want to play a zombie and eat brains? Well you should either seek help or read this game review.

"Glenda: Both PC & Mac will use OpenGL. Since we were developing simultaneously on Windows and OS X (alongside the Xbox) we wanted one common codebase. Also some of the newer shader effects Stubbs is doing that weren't in Halo are easier to access on the PC and Mac via OpenGL. As much as Stubbs is based on the Halo engine, it has a lot of layers of added graphics functionality that weren't in Halo originally. So doing a more ground up version of the graphics renderer for GL made sense."
Interview With Aspyr's Glenda Adams

 (Submitted by Noel Wed Nov 2, 2005 )


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