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"As games publishers continue to release titles simultaneously on multiple platforms, developers must contend with two or more console architectures during development. In order to isolate the high level changes and streamline development efficiency, games usually sit on top of an engine designed to abstract away hardware details to common API calls. The first chapter describes the typical problems encountered when attempting to write a cross-platform engine and discusses how to design low level systems to prevent cross-platform issues." Story (Submitted by Noel Tue Jun 28, 2005 ) |