Developing in OpenGL Using Makefiles
"I recently decided to start dabbling again in C code and expand my horizons in OpenGL. My system environment is primarily UNIX. In one day, I hop back and forth quite a bit between the Solaris OS and Mac OS X, using X Windows. Looking around for example code to reverse engineer and analyze for both platforms is next to impossible. For example, the self-supported OpenGL tutorial site, NeonHelium, contains examples for multiple platforms and operating systems. The coding examples for the Macintosh are primarily for Cocoa or the old Mac OS. The majority of the other source code is for UNIX and Microsoft Windows."
(Submitted by Noel Tue Apr 5, 2005 )
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